Author Bios

  • It’s one thing to create project websites or social media accounts for your planning project - but it’s a completely different story to actually get people to visit them and become engaged. We often see planning projects that are offering an impressive list of social media features and participatory elements, just to see a handful of submissions, comments or other activities that could be considered participation.

  • At EngagingCities, we are always interested in sharing industry findings that document how new technologies are continuously changing the social life of urban public spaces. So, when we stumbled upon this photo essay and research study, we just had to share it with our readers. The study focuses on the relationship between the use of wireless technologies and the tendency for people to minimize exposure to diversity.

  • Results are in from President Obama’s July 6 live question-answering Twitter session, and from what we can tell, Americans were more than eager participate with reports of over 40,000 questions coming in and over 110,000 individual Twitter messages sent during during the live event. However, it seems that the latest attempts of the Whitehouse to blend traditional media and social media in hopes of reaching people who really care about current political issues, may have fallen short of participants’ expectations of openness.

  • At some point in time, planners might have had the option to create their plans without including the public and to simply present the final product at a workshop. And we know how that goes, duck and cover. With the ease of publishing and sharing news, information and commentary on the Internet today, planners and decision-makers do not have that option any longer. Your residents are talking about your plans or proposed changes, whether you like it or not. Worse, if you’re not careful, they might gain broad support quickly and public opinion about your project is about to get negative.

  • As planners, architects, and passionate urbanists, we regularly ponder new ways to engage the public and get them motivated to be involved in planning projects. Besides the new tools for public engagement available today, we believe it is important to keep hands-on approaches to public engagement as part of the mix. Similarly, we are passionate about sharing with our readers success stories and insights from thought leaders within the planning industry, such as that of the legendary grassroots urbanist Jane Jacobs, which might inspire them to make their communities more livable, or shall we say, “walkable”.

  • Many municipalities across the country have been exploring recent Gov2.0 tools, including “ideation” platforms, in hopes of finding ways to help combat common issues of towns losing money, property revenues declining and jobs going away.  Such ideation platforms like Ideascale  and Spigit, create a place for citizens or employees to submit, rank, and follow up on ideas that can save money and improve services.

  • In small towns, citizens can attend town hall meetings, and vote directly on major changes to the community, while in larger cities, allowing every resident to have a voice in shaping his community’s built environment can be quite complex. Coincidentally, the sheer number of new projects that arise in large cities, like New York for example, can overwhelm residents, and leave folks with the impression that they have actually do not a voice in the decision making process. However, an interesting new open-source urban planning program is now available that could change the way in which architectural projects move from design to reality.

  • These days RFPs for planning projects often include the requirement to use Twitter, Facebook and other social media sites as a means to communicate with the public. Unfortunately, it typically doesn’t go beyond that and many projects that we have seen simply use these venues under the assumption we-build-it-and-they-will-come. Therefore the level of activity and fans or followers is often low.

  • "Gamification” has become a full-fledged movement.  It started with social media, then spread across industries as marketers discovered the allure of points, badges, challenges, and rewards as mediums to making almost anything seem like more fun.  These efforts to attract users met with varying degrees of success, but critics worried that such “funware” was just glorified “bling” that delivered little in terms of value.  Then Jane McGonigal gave her much-circulated TED talk on how “Gaming Can Make A Better World”, and the concept of gamification began to enjoy new-found respect as a driver for community-building and a motivator for real-life change.

  • Imagine a full functional city of optimal population density (roughly six million residents) - one that operates on subway alone, has zero congestion, and absolutely no water pollution all developed in a matter of 4 years. Impossible, you say?