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May 23, 2013

Apparently, not everyone has a smartphone! News to me.
Anyway, the Dumb Store is potentially very exciting, I think. Apps for ‘dumb’ phones – ie those that have limited ability to access the internet and the web.
They can be interacted with by sending SMS messages or making voice calls.
The SMS option is most interesting as it turns your message into a command line of sorts. So, for the Google Maps directions app, you text something like:
dir High Street, Peterborough to Letsbe Avenue, Dundee
and you then get a text back with the directions. Neato!
Apps are written in Ruby, apparently. Still, a potential step forward for making web services more accessible to folk without the latest mobile kit!

May 23, 2013

Councils across the country are using open innovation events such as hacks, challenges, camps and jams, as well as creating innovation centres, to help them use cutting-edge technology and new ways of thinking to cope with the gloom associated with disappearing budgets.

From The Guardian, article by Lucy Watt and Quentin Johns

 

 

May 22, 2013

I find this stuff so you don’t have to:

  • John Lanchester: Google Glass
  • Opinionated Infrastructure: ‘Pon the Floor, Impact, MobileFirst and Zend
  • More information on Networked Councillor
  • “We Want More”… Introducing Learning Pool Encore!
  • Opening up
  • Intranet WordPress theme now on GitHub
  • Chromebook can make a surprisingly sweet machine for a developer
May 22, 2013

We’re proud to announce that OpenGeo has spun out from OpenPlans to form its own independent company....

From openplans.org.  By Anthony Denaro

May 22, 2013

Don’t try to understand their context, or think about how successful engagement here will differ from what worked somewhere else.  One size fits all is easiest, right?  Until it blows up in your face.  

From wiseeconomy.com:

May 21, 2013

Because Vines are so time limited, they are very concise and could have all sorts of uses analogous to community photography exercises. It’s not always desirable to limit the length and detail of people’s input but if you are asking them to show you something this has all sorts of benefits in terms of being able to efficiently process the information.

Ed. Note:  I get what Matt is saying here, but I have to say that most of the Vines I've seen so far strike me as... well, creepy.  

What do you think?  Could Vines be useful?  Or do they just up your weird factor?

From http://bangthetable.com.  By Matt Crozier.

May 20, 2013

Our first successful digital engagement course is up and running and going great guns. In fact, I’ve already had a few people asking when the next one is going to be.
So, am happy to provide an answer! We’ll be running it again starting on 4th September 2013 and it will again run for 8 weeks, and so will come to a close in early November. You can find out more and book a place here.
Here’s a reminder of the course content:
The course consists of eight lessons, which last for a week each. Total learner time per lesson is around an hour, which they can do in one chunk or spread throughout the week – it is entirely up to them.
Support is provided both to the group as a whole, with discussion and sharing of experience and knowledge encouraged; and privately through email or telephone discussion between the course facilitator and learners.
Each lesson will include some or all of the following elements:

  • An introductory video introducing the topic and explaining some details
  • Downloadable templates, resources, guides and case studies
  • Links to further reading and case studies
  • Interviews with practitioners
  • Screencast demos of how to perform certain actions
  • Learner discussion areas
  • One to one private email or telephone support
  • Additional content in response to queries and requests
  • Assignments to practice learning

The eight lessons in this course are:

  1. Introductions, objectives, how the course and the platform works
  2. What is digital engagement and what defines success?
  3. Strategies for successful digital engagement
    • Different approaches – organisational, team based, individual
    • Different focuses – external, internal, partnership based
    • Different objectives – informing, consulting, collaborating
  4. Popular platforms and how they are best used
    • Twitter
    • Facebook
    • YouTube
    • LinkedIn
  5. Emerging platforms – how might they be employed to best effect?
    • Instagram
    • Tumblr
    • Foursquare
    • Pinterest
  6. Other tools and techniques
    • Web chats
    • Blogging
    • Commentable documents
    • Crowdsourcing
  7. Skills and roles
    • Community management
    • Social reporting
    • Curator
    • Networker
  8. Bringing it all together – a chance for reflective practice
May 20, 2013

“The aim of the funding is to increase the efficiencies of agencies working together to allow more New Zealanders to interact with the Government online...Our target is for 70 per cent of New Zealanders’ most common transactions with government to occur online by 2017.”

From http://www.futuregov.asia

New Zealand’s Minister for Internal Affairs Chris Tremain: 

May 16, 2013

How can cities become future-just and regenerative? The Forum brings together mayors, urban planners, scientists and representatives of civil society and the private sector to discuss key challenges and solutions for future urban development. 

May 16, 2013

From mobilizestrategies.com

 

May 16, 2013

From news.medill.northwestern.edu

May 14, 2013

 

We’re pleased to announce that Della Rucker is joining EngagingCities as our Managing Editor!

 

May 13, 2013

A startup based in downtown Boston, BlockAvenue has divided up the U.S. into a small pieces, and then aggregated as much data as it can find to start telling stories about them.

May 13, 2013

Excellent stuff:
Sir Ken Robinson outlines 3 principles crucial for the human mind to flourish — and how current education culture works against them. In a funny, stirring talk he tells us how to get out of the educational “death valley” we now face, and how to nurture our youngest generations with a climate of possibility.

May 13, 2013

I find this stuff so you don’t have to:

  • Mind the (Agility) Gap
  • Big Lottery Fund announces £15 million of funding for digital skills
  • MOOC’s – What Are They?
  • The Camden Challenge is Open!
  • Systems and symptoms
  • The end of pat-on-the-head digital engagement
  • There Is More To The US Open Data Policy Than Meets The Eye
  • Open data in extractives: meeting the challenges
  • Scripting News: Blogging 2.0.
  • What People Study When They Study Twitter
May 13, 2013

Today my new online course, successful digital engagement, kicks off over at School of Digital.
I’m excited, and nervous. I’ve not done something like this before. I’m pretty sure it should work, from my experience working at Learning Pool and all the reading I’ve done recently about online education.
It ought to work because it is focused on a small, well managed community of learners; gives them space to explore, talk and reflect; focuses on learners’ specific needs; and provides one to one mentoring as well as general training across the whole group. The one thing it misses is the enthusiasm that emerges from being in the same room – but hopefully the flexibility makes up for that.
We’ve got 10 paying customers on the course, which is good going for the first of its kind. I’m going to be learning as much as anyone else on this particular course.
My initial feeling on the first day is good. I get the content and can see how it all slots together. Key will be maintaining the interest and enthusiasm of the learners.
What next though? I will definitely be running successful digital engagement again – what what other topics would work well for this format?

May 12, 2013

Via the Metagovernment mailing list:, From Italy-based researcher Pietro Speroni di Fenizio (check out his blog or follow him on Twitter):
Hello everybody,
I have been invited to give a talk on the history of eDemocracy for state of the Net.
I am also writing a book on eDemocracy, and the history will surely be a chapter into it, too
For all this I am setting up a google spreadsheet on which to base the talk. I would like to invite people from here to go to the page, and check that their favorite eDem projects are there. Please add also the starting (and ending if any) date of the projects. Also anything else you think should go there, please add it.
On the starting date cell I am adding a comment over where I found that information.
You will notice also that I have started also some context information and pre-internet ones that are necessary to integrate the info in a context.
The Google Doc is growing nicely. If you have any important milestones to add, please do.
 

May 10, 2013

More than 40 speakers at the conference will inspire and equip the audience of enterprise executives and business leaders with the tools and practices on how crowdsourcing can benefit their bottom line and effectiveness.

 

May 10, 2013

Just fabulous.

May 9, 2013

I find this stuff so you don’t have to:

  • How we used email as a customer support system at mySociety
  • Ten propositions about digital technology later in life
  • Reflections on WebSci13
  • John Carey on the Internet
  • Time for revolution rather than evolution?
  • Capsule, The Developer’s Code Journal
  • Scripting News: The Fargo-WordPress connection.
  • Simple Map Making With Google Fusion Tables
May 8, 2013

Everything in life is becoming a balance of convenience versus control. Only, it’s not so much of a balance as a mass grab for convenience. Sometimes this doesn’t matter, sometimes it does.
Take food for instance. We love the convenience of ready-made meals! Those microwaveable lasagnes make cooking so easy – you don’t need to know how to make a lasagne, you don’t even need to know the ingredients for lasagne!
Only, such is the great convenience that we lose control of what we are eating. We end up consuming horse meat without knowing it. Horse meat may not technically be bad for us, but not even knowing what we are putting into our mouths is a scary place to be.
So what do we do? Retreat to the fields and only eat what we pluck from the ground, or slaughter ourselves? As delightful as that may be, it’s probably not practical, so some sort of compromise is needed. Some of course are happy to put up with all manner of inconvenience to have total control over their diet. We might laugh at them now and again, but I can’t help but feel that the last laugh will be theirs.
What does this have to do with technology? Well, the convenience versus control thing is happening all the time when we use computers, too. Almost every aspect of our use of technology involves us choosing between these two things.
Cloud computing is a classic example. No software to install or maintain! Access your files from anywhere! Let us worry about viruses and all that stuff – just make sure you have an internet connection and a browser!
We do this all the time, sometimes without knowing it. Letting the easy convenience of having Amazon look after our ebooks, Apple our music collections, Google with pretty much the rest of our lives. A recent example is Adobe making their software subscription only. If you stop paying your subscription, will you ever be able to open your files again?
Most of the time, this is fine. It’s a simple trade off and it’s unlikely anybody will get hurt. The downside of systems built around convenience though is that when they go wrong, they are pretty difficult to fix. They aren’t designed for the user to fix them and often these companies aren’t able to cope, either. Ever tried getting hold of Facebook’s customer support? You’ll know what I mean.
Culture matters too, and perhaps philosophy as well. For computing, who are the equivalents of the Romanian butchers who sold us that horse meat? They are Silicon Valley companies, all funded by VC money, looking for a payout via the stock market or by being bought by a bigger company. Now, I’m not necessarily against this per se, but one does have to bear in mind that all these companies don’t actually care about their users, or their data – or rather they do, but only in relation to how they can make money from it.
So there’s a way in which these companies and the services they provide are ephemeral – they are there to make money rather than for some higher social purpose (in other words, Amazon doesn’t really care about the future of the novel, they just want to sell us – or, technically, rent us – ebooks). When they get swallowed up by another company or just run out of cash, they won’t care too much about the users who rely on the convenience they have seduced us with.
We could claim control of our computing in the same way those seeking control of their diets do, by doing it all ourselves. Use free software, run your own servers, manage your own data. Again, sometimes we laugh at such people, and imagine them wearing hats made from tin foil. But they won’t be the ones left looking daft when the company you entrusted all your stuff to goes bust.
Of course, there’s a middle way, a sensible approach. We don’t all have to learn Linux and bash scripting (although it might be a good idea to at least know what these things mean), but we should understand where our data is, who actually owns it, and grab a copy we can keep safe just in case.

May 8, 2013

Last weekend, I had the honor of being on a plenary panel at MIT8 talking about publics and counterpublics in a networked context. My remarks focused on the idea of playful civics – or, how play can be an important conceptual frame for understanding contemporary civic actions. Too often, the value of a civic action is determined by how much work it is. If a task is tedious and time consuming it makes a valuable contribution (attending a town hall meeting or door-to-door canvasing for signatures), whereas if a task is fun or too easy (advocating for something on Facebook or making a personal video about an issue and sharing it), it is frivolous. There is a fundamental problem with this logic. It suggests that meaning from civic actions derives from sacrifice, not pleasure. Perhaps more troubling, it suggests that there are clear channels through which people take civic actions which have established methods of evaluation (getting signatures on paper is difficult, voting requires effort, etc.).
It is increasingly clear to me that what we might call civic actions are quite varied and many of them are not uniquely definable as “work” or “tedium.” Civic actions are playful, and they involve experimentation and exploration more than the rote completion of pre-defined tasks. In fact, play is a valuable conceptual framework through which to understand civic actions. Play is:

  1. self-chosen and self-directed (players can choose to quit);
  2. an activity in which means are more valuable than ends;
  3. guided by rules
  4. imaginative and somehow separated from everyday life

Now consider this definition of play in three broad and often interconnected frames that facilitate civic actions: art making, story and games.

The Laundromat Project involves dozens of sites around New York City where communities create and play together.

Art Making includes the individual or collective production of an object (digital or material) that references or connects to an issue context, community or public institution. The Laundromat Project, as an example, is facilitated community art in laundromats throughout Greater New York City. The organization engages people in making things where they are, and facilitates connections between local communities that would not exist otherwise. Making art in this case is a playful act that strengthens local ties and community bonds. The final product is not as important as engaging people in a process of making that is open-ended and playful.
Stories can be a playful way for communities or individuals to represent themselves. Communities are often grounded by stories – and people connect to their communities by inserting their personal narrative trajectory into them. Activists are mythologized to mobilize personal narratives, aspects of city histories are evoked, and sometimes external narratives are placed on top of a local narrative to motivate particular actions. The Harry Potter Alliance uses a movie narrative to inspire youth to take real actions in the world. Hundreds of thousands of youth from all over the world have been motivated to take action on issues such as getting Warner Bros to invest in free trade chocolate for its products. Harry Potter is the framework, and the Alliance simply provides permission for people to play within the narrative to connect to real world causes. And even the Tea Party uses myths of a particular event and historical figures to frame particular actions and justify political alliances. This demonstrates that play is not inherently progressive; it simply opens up possibilities to engage in the world.

Jane McGonigal's Urgent Evoke framed the process of engagement and connected thousands of players from around the world

Games are not the same thing as play. Games operationalize play – when well designed, they provide a meaningful frame from which to act. I am interested in the small but growing number of games that frame civic actions. My lab’s game Community PlanIt, for example, is designed to provide a playful context for urban planning. The game has demonstrated the ability to bring youth and adults together in common play experiences, which instead of devaluing the end product, actually serves to legitimize actions from the perspective of players. Other games, such as Jane McGonigal’s Evoke frame individual actions within larger campaigns and allow players to craft real world problem-solving within the fictional challenge of “saving the world.”
Playful civics is a way of thinking about civic engagement that is open-ended, creative, and meaningful. It moves beyond trying to motivate people to do what we already imagine needs to be done, and creates a sandbox where civic actions are liberated from traditional outcomes and civic leaders are drawn from where we least expect them.