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Content about Virtual reality

June 13, 2012

Virtual worlds can be a valuable means to plan for the future.  For the city of Dubuque, Iowa, a web-based 3D “Virtual Dubuque” means that city planners can take advantage of this type of visualization to get feedback from citizens earlier in the process than ever before.

Virtual worlds can be a valuable means to plan for the future.  For the city of Dubuque, Iowa, a web-based 3D “Virtual Dubuque” means that city planners can take advantage of this type of visualization to get feedback from citizens earlier in the process than ever before.

October 6, 2011

Architects’ models and line drawings used to be the only tools we had to help us visualize a proposed building or major streetscaping project. These days, a host of high-tech tools can help us see the changes in 3-D, compare scenarios, fly or walk through a mock-up of the new design, and even interact with a model through an avatar.


August 19, 2011

Program features Anders Grondstedt of the Gronstedt Group.  Anders works closely with private sector and public sector organizations to create next-generation learning that uses virtual worlds and other technologies. Their customized learning programs employ next-generation digital simulations, podcasts, vodcasts, mobile learning, social media, gaming and virtual worlds; teaching people the skills they need in a context that's immersive and energizing.

Time: 16.00 Eastern/New York  (see www.timeserver.com for your respective time zone)
Where: Squirrel Island
RSVP to Beth at Beth@PublicDecisions.com

Audio Requirements: Second Life Voice Chat will be used for the audio; plug in your headset/mic or listen in over your computer speakers

Sponsor:  The group is co-sponsored by PublicDecisions and Learning Times.

June 8, 2011

Across the globe, urban planners and community decision-makers are embracing new technologies as a way of broadening and diversifying participation in local processes. But how do we design for success with these technologies -- and how do we measure that success? Far too often, indicators such as participant satisfaction surveys and rote number of participants are used to assess the impact of a project.

March 26, 2011

While technology trends continue to predict increased mobility, one must ponder the question: Is it really necessary to be tethered to our hand-held devices?  Granted, it would already seem that we are.  But Lewis Shepherd of Sector: Public dares to imagine an alternate, yet entirely realistic future where being ‘wired-in’ may not require physical wires.

January 17, 2011

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

January 17, 2011

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

January 17, 2011

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

January 17, 2011

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.

December 10, 2010

Here at Engaging Cities, we’ve touched on virtual worlds and how governments are capitalizing on the opportunities within them a few times in the past. Slowly virtual worlds are becoming a place for government workers to form communities and collaborate on work as well as provide a forum for education and research.

September 10, 2010

Once seen as a means of escapism for technology fiends the world-over; Second Life has more recently been harnessed for collaborative purposes with educational and informational goals in mind.  Government agencies from the federal level down to cities and townships are using virtual reality programs as a cost-effective approach to conducting simulations, holding meetings, and hosting strategy sessions.  

September 10, 2010

Once seen as a means of escapism for technology fiends the world-over; Second Life has more recently been harnessed for collaborative purposes with educational and informational goals in mind.  Government agencies from the federal level down to cities and townships are using virtual reality programs as a cost-effective approach to conducting simulations, holding meetings, and hosting strategy sessions.  

April 15, 2010

With the emergence of augmented reality apps on smartphones, it appears the technology is ready for widespread adoption. But will users see enough value for it take off? Playing with apps like Layar, some use cases are very compelling, like doing a city search and seeing the results overlayed on top of reality.